Fan Plans: To Build Attendance, Sustain Sell Outs, Increase Revenues
- Fan Plan components and approach
- Specific Components
- Additional Parts of an Anntendance and Gate Revenue
- Bottom Line Reminder
Fan Plan Components and Approach
We can help develop the components and approach of a successful Fan Plan:
- Increasing Attendance and Gate Revenue
- PR
- Generating Fan Excitement
- Attendance Building Strategies Goals
- Increase season ticket sales
- Increase regular season game attendance
- Generate Greater Recognition of the team as the Community’s Team
- Create “in” status to wear team caps, jackets, gear
- Create increase in Team clothing sales $250,000 to $500,000
- Enable wearing at least a Team cap as something “everyone” does
- Specific programs for increasing attendance
- Strategy of frequent presentations to civic organizations
- Strategy and plan to offer discount ticket prices in every back to school packet
- Include extensive Internet and Email strategies
- See Business Development PR Strategies
- See Internet Strategies
Successful Fan Plans Consider including:
- Rallying the citizenry across the City, State and Region around the
Team.
- Dispelling the false belief that any team only belongs to the fans
who attend games at stadiums. Many millions watch nation wide and world
wide on broadcast/cable/satellite TV, listen on radio, and read about
them in the newspapers and in magazines, all of whom join together
with the team around the world, throughout the week, in front of the
TV, at the water cooler, at the lunch wagon, in the fields, on the
docks, in the dorm rooms, at breaks between school classes, around
the breakfast table, on any break, to talk about their favorite team,
players, and plays, and the upcoming games, and share the joy with
each other that the team brings.
- Recognizing that the stadium is the Team’s stage, its TV studio,
beamed worldwide.
- Recognizing and building on the fact that the team brings needed
enjoyment and enchantment to fans.
- Doing more to bring women into the fan base: home games provide
opportunities for women to enjoy football, as they move beyond the "soft
side of Sears" to the "tool" side, in terms of both
enjoyment of the game and camaraderie with fellow women fans, as well
as provide them with a greater understanding of an experience enjoyed
by their fathers, brothers, boy friends, husbands, and sons.
- Bonding team and community: home games also provide all fans with
one of the few places left where any fan can engage in bonding with
others, which takes place either at the game, before the TV set, in
reading the same newspaper and magazine pieces, or in discussing it
with others anywhere, anytime, any how.
- Being enchanted at home games, fans gather by the tens of thousands
to sing, dance, sway, do the wave, and get carried away with the enchantment
of it all. When the Mets won their last championship series game in
NYC 2000, before moving on to Atlanta and defeat, the fans stood for
15 minutes, singing and celebrating and enjoying the moment. The Fan
Plan is to build on this kind of fan experience.
- Positioning the Team to serve as a great collective choir director,
as the citizens of the state and region join in the chorus to sing
and dance and feel, if only for that moment and in the subsequent moments
when the memory is recalled, an enchantment of life, transcending the
ordinary everydayness of life.
- Positioning the Team to serve as a rallying cry around which diverse
people find a common point on which to enjoy, and through which they
find another point of meaning and excitement in the shared community
of fandom.
Other Potential Components of Fan
Plan Programs
Fan Plans and their components will be based on the needs and desires
to develop strong and lasting connections with the community, service
organizations, and schools in order to make it happen. Helpful will be
to do research into other team activities in their communities. Interviews
need to be held with owners, coaches, staff, and players, to get their
stories, take their pictures, and develop solid media kits.
- And example of a Fan Plan is the "Hero Days at the Stadium
Program"
- Targeted give aways: bobble heads and/or playing cards (1st
5,000 through turnstiles,
10,000, to be determined) - Recognition ceremony for everyday community heroes selected for that game
- One or more per season (start a new tradition)
- Playing cards. Give away a unique set that introduces the community to community heroes, 52 in all, which would be changed each year as the community selects those to be honored
- Bobblehead giveaway, along with other merchandize sales promotions.
- Targeted give aways: bobble heads and/or playing cards (1st
5,000 through turnstiles,
- Outreach to families and adults through kids in school and youth football: tens of thousands of kids attend K-12, and many play in youth football leagues, such as Pop Warner and Boys and Girls Clubs. They can be reached through packets given them through their "Back to School" folders.
Additional parts to consider as options for developing an attendance building strategy
- Generating partnerships and alliances with other businesses for the
Community Hero Program.
- Make the web site a web portal to a world of fun, entertainment,
and spending options
- Conduct, as needed, a “charm offensive” to minimize
negative perceptions
- Target two presentations/week for five months prior to the season
(40 presentations) to civic organizations
- Game day pre-game or half time golf clinics
- Fishing tournaments.
Bottom Line Reminder
Failure to aggressively engage in an a “win the hearts of the fans” PR
campaign canresult in the LOSS of opportunity revenues, including not
only ticket and merchandise revenues but also the even greater loss of
potential local revenues as seen in 40 Revenue Streams in 26 (mostly
locall revenue) Categories. Credibility and appearance are everything
and a Fan Plan following the guidelines of this site can result in huge
revenue increases. Not following them can result in stagnant revenue
or revenue losses.
Using modest numbers (highest NFL ticket prices are $75 each), we can see from these numbers using $35 as the average ticket prices, what the gains and what the losses can be for a successful Fan Plan or lack of one:
Potential Revenue Gains [or losses] from these increases [or not] in attendance |
||||||||
|
1,000 more fans |
2,000 |
5,000 |
10,000 |
15,000 |
20,000 |
35,000 |
45,000 |
Single home game (Avg $35/ticket) |
$35,000 |
$70,000 |
$175,000 |
$350,000 |
$525,000 |
$700,000 |
$1,225,000 |
$1,575,000 |
Season of 10 home games |
$350,000 |
$700,000 |
$1,750,000 |
$3,500,000 |
$5,250,000 |
$7,000,000 |
$12,250,000 |
$15,750,000 |
|
||||||||
Potential Revenue Gains [or losses] based on Family of Four Spending $200/game |
||||||||
|
9,000 families |
12,000 |
15,000 |
18,000 |
||||
Single home game (Avg. $35/ticket) |
1,800,000 |
2,400,000 |
3,000,000 |
3,600,000 |
||||
Season of 10 home games |
18,000,000 |
24,000,000 |
30,000,000 |
36,000,000 |
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